Rarity

The rarity of an item is chosen randomly when the item is created. Rarity gives an rough indication of the item's power and value, relative to items of the same base type. For example, a rare Chestplate is likely to be more powerful than a magic chestplate, but it won't necessarily be more powerful than magic Brass Plate.

Certain consumables allow an item's rarity to be upgraded. Not all items have every grade of rarity available to them. Some items, such as skill gems, are only ever of normal rarity.

Grades of rarity

 * Normal (grey text)


 * Normal items are the most common. Along with the basic item properties and implicit modifiers, they can appear with a random arrangement of gem sockets.


 * Magic (blue text)


 * In addition to sockets and implicit modifiers, magic items can have up two affixes (one prefix and one suffix). An Orb of Transmutation can upgrade a normal item to a magic item.


 * Rare (yellow text)


 * Rare items drop very infrequently and are potentially very powerful. They are similar to magic items, although they can have up to six affixes. A special name is randomly generated, independent of the affixes. An Orb of Alchemy can upgrade an item to a rare item.


 * Unique (orange text)


 * Unlike all the other items which are generated randomly by the game, unique items have pre-set properties and modifiers. These items are distinguished by a unique name and a unique set of modifications that are the same each time the item drops. The bonuses given by each modification may vary within a set range from one copy of the item to the next but the modifications themselves do not. Unique items are roughly as powerful as rare items and drop extremely rarely. Unique items may also include a small amount of flavor text below their statistics.